#pragma once

namespace RenderingEngine {
struct ColorARGB {
    float a;
    float r;
    float g;
    float b;
};

struct ColorRGB {
    float r;
    float g;
    float b;
};

struct Size {
    int width;
    int height;
};

struct Point {
    int x;
    int y;
};

struct Rect {
    Point location;
    Size size;
};
}
